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1994-12-22
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[0m[0 p [0;1;33;40mY A L C !!![0m
[0;1;33;40m===========[0m
[0;1m(Yet Another Lode Runner Clone?)[0m
Yes, but wait! Mine Runner is a special one!
· Nearly original play feeling!
· Nearly original graphics!
· Nearly original sound effects!
· Selected original levels!
· Up to four player simultanous game!
· Supports four player joystick adapter!
· Supports two button joysticks!
· Doesn't stop multitasking!
· Saves highscores!
· Freeware - You can copy it for non-commercial purpose!
[0;1;4mHow do I play it?[0m
No problem! Simply collect all gold using your joystick and escape to the
top of the level. Pushing the button enables your hero to dig in some
walls.
[0;1;4mHow do I use two button joysticks?[0m
Two button joysticks (e.g. the sega mega drive joypad) can be used in the
standard mouse or joystick port. If you push the second button to start
(instead of the standard button), you will be in the two button mode:
standard button digs at your left side, second button on your right side.
The pins for the second button are not connected on most four player
adapter ports (at least, they're not at mine :^) and so, they're not
supported, sorry.
[0;1;4mSpecial keys:[0m
· A2024 users can start in A2024 mode with "MineRunner A2024"!
· Del: Kills all players on a level. (If someone is in a dead end)
· Esc: Quits the game.
· F1-F4: Selects the number of players.
· F5: Pauses the game.
· F6-F9: Selects extra levels. (not included yet)
· F10: (Re)start the game.
· Space: Starts with original keyboard control:
"U" - dig left "I" - up "O" - dig right
"J" - left "K" - down "L" - right
(remember that cheap keyboards (e.g. in A1200) get confused if
you push two keys at one time - so better use a joystick)
[0;1;4mTesting:[0m
Tested on...
· Amiga 1200 (14.18 Mhz 68EC020, PAL Alise, 2 MB chip, 4 MB fast, KS 3.0)
(should run on any Amiga, don't worry :^)
Known bug: MineRunner uses the ScrollVPort procedure for bitmap swapping.
ScrollVPort may cause a strange flicker from time to time. Let me hear
if you know how to avoid this!
[0;1mstill to do for V1.2:[0m
· Enabling walking over walking or falling men
· Including the Level Editor
· Removing double buffer errors by replacing bob routines
· Removing sound errors by replacing sound routines
· More gentle collision detection
[0;1;4mHistory:[0m
[0;1mV1.1:[0m (11.Dec.1993)
· New title graphics
· Keyboard control
· Iris screen swap
· Rotating Game Over
· Bug fixed: Shot doesn't hang anymore
· Bug fixed: Now 7 digits in highscore
· Bug fixed: Hopefully no more invisible players in multi player mode
· Bug fixed: Noone must die to complete a level in multi player mode
· Bug fixed: Level in highscore wasn't correct in multi player mode
· Bug fixed: There was no collision detection if you kept button pushed
[0;1mV1.0:[0m (26.Oct.1993)
· Only 50 selected original levels are included, because of my lazy level
tester. Look out for V1.1 which hopefully is equiped with more levels.
[0;3mInterested in other games like this? Take a look at...[0m
· Zerberk (V1.4): An arcade game like Berzerk for up to four players!
Next project may be [0;3mWizard of Wor deluxe[0m...
Did you like the game? If you want to encourage me to write more games like
this or if you have any suggestions, bug-reports or other old games then
let me hear!
E-Mail:
matt@vax.rz.uni-wuerzburg.d400.de
or starfox@incubus.sub.org (prefered)
_
Matthias Bock | _ //
Mähderweg 16 | \X/
97225 Zellingen | Thank you, Amiga...
Germany |
[0m[1 p